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BitN was a prototype developed for the "Asset Management" class at Full Sail University. It was originally developed in UDK over a three week sprint. It was later recreated in Unity over a 3 day weekend. The team consisted of two 2D artists, two programmer, one 3D artist, one associate producer, and an external audio engineer. The Unity Demo Can be launched from here.
 
Chase was the product designer and one of the 2D artists on this project. He helped to create the intial game concept/documentation, level layouts and the 2D art assets for each of the current levels. Click an image below to enlarge gallery.

Bump In The Night

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