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BitN was a prototype developed for the "Asset Management" class at Full Sail University. It was originally developed in UDK over a three week sprint. It was later recreated in Unity over a 3 day weekend. The team consisted of two 2D artists, two programmer, one 3D artist, one associate producer, and an external audio engineer. The Unity Demo Can be launched from here.
 
Chase was the product designer and one of the 2D artists on this project. He helped to create the intial game concept/documentation, level layouts and the 2D art assets for each of the current levels. Click an image below to enlarge gallery.

Bump In The Night

Bump in the night Splash

Bump in the night Splash

Main Menu Mock-UP

Main Menu Mock-UP

Options Menu Mock-UP

Options Menu Mock-UP

Book Page Found Item 1

Book Page Found Item 1

Book Page Found Item 2

Book Page Found Item 2

Book Page Found Item 3

Book Page Found Item 3

BitN+Front+End.png

BitN+Front+End.png

2nd floor layout

2nd floor layout

2nd floor layout

2nd floor layout

basement layout

basement layout

Particle and Lighting In UDK Build

Particle and Lighting In UDK Build

Particle and Lighting In UDK Build

Particle and Lighting In UDK Build

Rain System In UDK Build

Rain System In UDK Build

Unity Level Building

Unity Level Building

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